Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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Animation Member List

This is the complete list of members for Animation, including all inherited members.

activeAnimatedTextureprotected
active_fractionAnimatedTextureprotected
address_modeTexture
AnimatedTexture()AnimatedTexture
AnimatedTexture(int stage, enum FILTER imm, bool detailtexture=false)AnimatedTexture
AnimatedTexture(const char *file, int stage, enum FILTER imm, bool detailtexture=false)AnimatedTexture
AnimatedTexture(VSFileSystem::VSFile &openedfile, int stage, enum FILTER imm, bool detailtexture=false)AnimatedTexture
Animation()Animation
Animation(VSFileSystem::VSFile *f, bool Rep=0, float priority=.1, enum FILTER ismipmapped=MIPMAP, bool camorient=false, bool appear_near_by_radius=false, const GFXColor &col=GFXColor(1, 1, 1, 1))Animation
Animation(const char *, bool Rep=0, float priority=.1, enum FILTER ismipmapped=MIPMAP, bool camorient=false, bool appear_near_by_radius=false, const GFXColor &col=GFXColor(1, 1, 1, 1))Animation
Bind(int maxdimension, GFXBOOL detailtexture)Textureprotected
Bind(Texture *other, int maxdimension=65536, GFXBOOL detailtexture=GFXFALSE)Texture
boundTexture
boundModeTexture
boundSizeXTexture
boundSizeYTexture
CalculateOrientation(Matrix &result)Animation
canMultiPass() const AnimatedTextureinlinevirtual
checkbad(const string &s)Texture
checkold(const std::string &s, bool shared, std::string &hashname)Texture
ClearTimeSource()AnimatedTexture
Clone()AnimatedTexturevirtual
constFrameRate() const AnimatedTextureinlinevirtual
constframerateAnimatedTextureprotected
CreateVideoTexture(const std::string &fname, int stage=0, enum FILTER ismipmapped=BILINEAR, bool detailtex=false)AnimatedTexturestatic
curtimeAnimatedTextureprotected
curTime() const AnimatedTextureinlinevirtual
dataTexture
Destroy()AnimatedTexture
Done() const AnimatedTexture
doneAnimatedTextureprotected
Draw()Animation
DrawAsVSSprite(class VSSprite *spr)Animation
DrawNoTransform(bool cross=true, bool blendoption=false)Animation
DrawNow(const Matrix &final_orientation)Animation
Exists(std::string s)Texturestatic
Exists(std::string s, std::string a)Texturestatic
FileNotFound(const std::string &)Texture
framesPerSecond() const AnimatedTextureinlinevirtual
GetDimensions(float &wid, float &hei)Animation
getFilter() const Textureinline
getImageTarget() const Textureinline
GetInterpolateFrames() const AnimatedTextureinline
GetInterpolateTCoord() const AnimatedTextureinline
GetLoop() const AnimatedTextureinline
GetLoopInterp() const AnimatedTextureinline
getStage() const Textureinline
getTarget() const Textureinline
GetTimeSource() const AnimatedTextureinline
image_targetTexture
InitTexture()Texture
lastcurtimeAnimatedTextureprotected
lastrealtimeAnimatedTextureprotected
Load(VSFileSystem::VSFile &f, int stage, enum FILTER ismipmapped, bool detailtex=false)AnimatedTexture
Texture::Load(const char *, const char *, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, float alpha=1, int zeroval=0, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Texture::Load(const char *FileName, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
LoadAni(VSFileSystem::VSFile &f, int stage, enum FILTER ismipmapped, bool detailtex=false)AnimatedTexture
LoadFrame(int num)AnimatedTexturevirtual
LoadSuccess()AnimatedTexturevirtual
LoadVideoSource(VSFileSystem::VSFile &f)AnimatedTexture
MakeActive()AnimatedTextureinlinevirtual
MakeActive(int stage)AnimatedTextureinlinevirtual
MakeActive(int stage, int pass)AnimatedTexturevirtual
maxtcoordTexture
mintcoordTexture
modold(const std::string &s, bool shared, std::string &hashname)Texture
nameTexture
NeedsProcessDrawQueue()Animationstatic
NeedsProcessFarDrawQueue()Animationstatic
nextactiveAnimatedTextureprotected
numframesAnimatedTextureprotected
numFrames() const AnimatedTextureinlinevirtual
numLayers() const AnimatedTexturevirtual
numPasses() const AnimatedTexturevirtual
operator<(const Texture &b) const Texture
operator==(const Texture &b) const Texture
Original() const AnimatedTexturevirtual
Original()AnimatedTexturevirtual
originalTexture
Position()Animation
Prioritize(float)Texturevirtual
ProcessDrawQueue(std::vector< Animation * > &, float)Animationstatic
ProcessDrawQueue()Animationstatic
ProcessFarDrawQueue(float)Animationstatic
refcountTexture
Reset()AnimatedTexture
setbad(const string &s)Texture
SetDimensions(float wid, float hei)Animation
SetFaceCam(bool face)Animation
SetInterpolate(bool interp)Animation
SetInterpolateFrames(bool set)AnimatedTextureinline
SetInterpolateTCoord(bool set)AnimatedTextureinline
SetLoop(bool set)AnimatedTextureinline
SetLoopInterp(bool set)AnimatedTextureinline
setold()Texture
SetOrientation(const Vector &p, const Vector &q, const Vector &r)Animation
SetPosition(const QVector &)Animation
setReference(Texture *other)Texture
setTime(double tim)AnimatedTexturevirtual
SetTimeSource(SharedPtr< Audio::Source > source)AnimatedTexture
SetupPass(int pass, int stage, const enum BLENDFUNC src, const enum BLENDFUNC dst)AnimatedTexturevirtual
SetupPass(int pass, const enum BLENDFUNC src, const enum BLENDFUNC dst)AnimatedTextureinlinevirtual
stageTexture
texfilenameTexture
Texture(int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE)Texture
Texture(const char *, const char *, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, float alpha=1, int zeroval=0, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Texture(const char *FileName, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Texture(VSFileSystem::VSFile *f, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
texture_targetTexture
timeperframeAnimatedTextureprotected
Transfer(int maxdimension, GFXBOOL detailtexture)Textureprotected
UnBind()Textureprotected
UpdateAllFrame()AnimatedTexturestatic
UpdateAllPhysics()AnimatedTexturestatic
~AnimatedTexture()AnimatedTexture
~Animation()Animation
~Texture()Texturevirtual