Vegastrike 0.5.1 rc1  1.0
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AnimatedTexture Member List

This is the complete list of members for AnimatedTexture, including all inherited members.

activeAnimatedTextureprotected
active_fractionAnimatedTextureprotected
address_modeTexture
AnimatedTexture()AnimatedTexture
AnimatedTexture(int stage, enum FILTER imm, bool detailtexture=false)AnimatedTexture
AnimatedTexture(const char *file, int stage, enum FILTER imm, bool detailtexture=false)AnimatedTexture
AnimatedTexture(VSFileSystem::VSFile &openedfile, int stage, enum FILTER imm, bool detailtexture=false)AnimatedTexture
Bind(int maxdimension, GFXBOOL detailtexture)Textureprotected
Bind(Texture *other, int maxdimension=65536, GFXBOOL detailtexture=GFXFALSE)Texture
boundTexture
boundModeTexture
boundSizeXTexture
boundSizeYTexture
canMultiPass() const AnimatedTextureinlinevirtual
checkbad(const string &s)Texture
checkold(const std::string &s, bool shared, std::string &hashname)Texture
ClearTimeSource()AnimatedTexture
Clone()AnimatedTexturevirtual
constFrameRate() const AnimatedTextureinlinevirtual
constframerateAnimatedTextureprotected
CreateVideoTexture(const std::string &fname, int stage=0, enum FILTER ismipmapped=BILINEAR, bool detailtex=false)AnimatedTexturestatic
curTime() const AnimatedTextureinlinevirtual
curtimeAnimatedTextureprotected
dataTexture
Destroy()AnimatedTexture
Done() const AnimatedTexture
doneAnimatedTextureprotected
Exists(std::string s)Texturestatic
Exists(std::string s, std::string a)Texturestatic
FileNotFound(const std::string &)Texture
framesPerSecond() const AnimatedTextureinlinevirtual
getFilter() const Textureinline
getImageTarget() const Textureinline
GetInterpolateFrames() const AnimatedTextureinline
GetInterpolateTCoord() const AnimatedTextureinline
GetLoop() const AnimatedTextureinline
GetLoopInterp() const AnimatedTextureinline
getStage() const Textureinline
getTarget() const Textureinline
GetTimeSource() const AnimatedTextureinline
image_targetTexture
InitTexture()Texture
lastcurtimeAnimatedTextureprotected
lastrealtimeAnimatedTextureprotected
Load(VSFileSystem::VSFile &f, int stage, enum FILTER ismipmapped, bool detailtex=false)AnimatedTexture
Texture::Load(const char *, const char *, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, float alpha=1, int zeroval=0, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Texture::Load(const char *FileName, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
LoadAni(VSFileSystem::VSFile &f, int stage, enum FILTER ismipmapped, bool detailtex=false)AnimatedTexture
LoadFrame(int num)AnimatedTexturevirtual
LoadSuccess()AnimatedTexturevirtual
LoadVideoSource(VSFileSystem::VSFile &f)AnimatedTexture
MakeActive()AnimatedTextureinlinevirtual
MakeActive(int stage)AnimatedTextureinlinevirtual
MakeActive(int stage, int pass)AnimatedTexturevirtual
maxtcoordTexture
mintcoordTexture
modold(const std::string &s, bool shared, std::string &hashname)Texture
nameTexture
nextactiveAnimatedTextureprotected
numframesAnimatedTextureprotected
numFrames() const AnimatedTextureinlinevirtual
numLayers() const AnimatedTexturevirtual
numPasses() const AnimatedTexturevirtual
operator<(const Texture &b) const Texture
operator==(const Texture &b) const Texture
originalTexture
Original() const AnimatedTexturevirtual
Original()AnimatedTexturevirtual
Prioritize(float)Texturevirtual
refcountTexture
Reset()AnimatedTexture
setbad(const string &s)Texture
SetInterpolateFrames(bool set)AnimatedTextureinline
SetInterpolateTCoord(bool set)AnimatedTextureinline
SetLoop(bool set)AnimatedTextureinline
SetLoopInterp(bool set)AnimatedTextureinline
setold()Texture
setReference(Texture *other)Texture
setTime(double tim)AnimatedTexturevirtual
SetTimeSource(SharedPtr< Audio::Source > source)AnimatedTexture
SetupPass(int pass, int stage, const enum BLENDFUNC src, const enum BLENDFUNC dst)AnimatedTexturevirtual
SetupPass(int pass, const enum BLENDFUNC src, const enum BLENDFUNC dst)AnimatedTextureinlinevirtual
stageTexture
texfilenameTexture
Texture(int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE)Texture
Texture(const char *, const char *, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, float alpha=1, int zeroval=0, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Texture(const char *FileName, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Texture(VSFileSystem::VSFile *f, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
texture_targetTexture
timeperframeAnimatedTextureprotected
Transfer(int maxdimension, GFXBOOL detailtexture)Textureprotected
UnBind()Textureprotected
UpdateAllFrame()AnimatedTexturestatic
UpdateAllPhysics()AnimatedTexturestatic
~AnimatedTexture()AnimatedTexture
~Texture()Texturevirtual