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button.h
Go to the documentation of this file.
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/***************************************************************************
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* button.h - description
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* --------------------------
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* begin : January 10, 2002
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* copyright : (C) 2002 by David Ranger
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* email : ussreliant@users.sourceforge.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* any later version. *
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* *
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***************************************************************************/
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#ifndef GUI_BUTTON_H
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#define GUI_BUTTON_H
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//Version: 1.0 - Initial Release (Feb 18, 2002)
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/* This class is designed to be self sufficient.
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* The only external functions it requires that aren't provided by system libs are in glut_support.h
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*/
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#if defined (__APPLE__) || defined (MACOSX)
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#include <OpenGL/gl.h>
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#include <GLUT/glut.h>
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#else
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#ifdef _WIN32
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif //tells VCC not to generate min/max macros
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#include <windows.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <GL/glut.h>
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#endif
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#include "
glut_support.h
"
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class
Button
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{
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public
:
Button
(
float
x
,
float
y
,
float
wid,
float
hei,
const
char
*name );
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~Button
(
void
);
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void
Refresh
(
void
);
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int
MouseClick
(
int
button,
int
state,
float
x,
float
);
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int
MouseMove
(
float
x,
float
y );
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int
MouseMoveClick
(
float
x,
float
y );
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int
DoMouse
(
int
type,
float
x,
float
y,
int
button,
int
state );
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void
ModifyName
(
const
char
*newname );
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private
:
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//Stores the location and label of the button
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float
xcoord;
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float
ycoord;
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float
width;
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float
height;
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char
*label;
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//Flag that says wether or not to highlight the button
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int
highlight;
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int
Inside(
float
x,
float
y );
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};
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#endif //GUI_BUTTON_H
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src
gui
button.h
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