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accountsxml.h
Go to the documentation of this file.
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* Account Managment - Network Client Account Managment - written by Stephane Vaxelaire <svax@free.fr>
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*/
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#ifndef __ACCOUNTS_H
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#define __ACCOUNTS_H
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#include <iostream>
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#include <string>
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#include <vector>
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#include <stdio.h>
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#include "
const.h
"
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#include <assert.h>
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#include "
networking/lowlevel/netui.h
"
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using
std::cout;
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using
std::endl;
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using
std::string;
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using
std::vector;
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class
Account
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{
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ObjSerial
serial;
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char
haschar;
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//int indicates retry count
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int
isconnected;
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SOCKETALT
server_sock;
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public
:
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enum
account_type
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{
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UNKNOWN
,
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PLAYER
,
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ADMIN
,
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}
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type
;
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FILE *
fp
;
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string
callsign
;
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string
passwd
;
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string
serverip
;
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string
serverport
;
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//Assume player has created ship/char -> to remove in the future
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Account
()
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{
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haschar = 1;
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isconnected = 0;
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}
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Account
(
char
*scallsign,
char
*spasswd )
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{
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callsign
= string( scallsign );
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passwd
= string( spasswd );
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}
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Account
(
string
scallsign,
string
spasswd )
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{
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callsign
= scallsign;
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passwd
= spasswd;
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}
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void
display
();
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short
isNew
()
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{
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return
!haschar;
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}
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void
setIsNew
(
int
new1 )
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{
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haschar = new1;
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}
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ObjSerial
getSerial
()
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{
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return
this->serial;
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}
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void
setSerial
(
ObjSerial
sernum )
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{
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this->serial = sernum;
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}
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SOCKETALT
getSocket
()
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{
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return
this->server_sock;
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}
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void
setSocket
(
SOCKETALT
sck )
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{
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this->server_sock = sck;
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}
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void
set
(
char
*scallsign,
char
*spasswd )
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{
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callsign
= string( scallsign );
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passwd
= string( spasswd );
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}
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void
set
(
string
scallsign,
string
spasswd )
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{
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callsign
= scallsign;
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passwd
= spasswd;
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}
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int
compareName
(
char
*str )
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{
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return
callsign
!= string( str );
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}
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int
comparePass
(
char
*str )
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{
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return
passwd
!= string( str );
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}
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int
compareName
(
string
str )
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{
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return
callsign
!= str;
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}
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int
comparePass
(
string
str )
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{
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return
passwd
!= str;
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}
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bool
isConnected
()
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{
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return
isconnected != 0;
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}
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int
retryConnectedCount
()
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{
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return
isconnected;
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}
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void
setConnected
(
bool
mode )
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{
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isconnected = mode ? 1 : 0;
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}
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void
incConnected
()
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{
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if
(isconnected) isconnected++;
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}
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};
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Account
*
getAcctNoReload
(
const
string
&key );
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Account
*
getAcctTemplate
(
const
string
&key );
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vector< Account* >
getAllAccounts
();
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void
LoadAccounts
(
const
char
*filename );
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Account
*
getAcctSerial
(
ObjSerial
ser );
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Account
*
getAcctAddress
(
SOCKETALT
ser );
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void
addAcct
( std::string key,
Account
* );
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#endif
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src
networking
accountsxml.h
Generated on Fri May 29 2015 23:07:34 for Vegastrike 0.5.1 rc1 by
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