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SimpleSource.h
Go to the documentation of this file.
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//
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// C++ Interface: Audio::SimpleSource
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//
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#ifndef __AUDIO_SIMPLESOURCE_H__INCLUDED__
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#define __AUDIO_SIMPLESOURCE_H__INCLUDED__
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#include "
Exceptions.h
"
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#include "
Types.h
"
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#include "
Format.h
"
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#include "
Source.h
"
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#include "
SimpleScene.h
"
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namespace
Audio {
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class
SimpleSource
:
public
Source
,
public
SharedFromThis
<SimpleSource>
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{
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private
:
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bool
playing;
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SimpleScene
*scene;
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public
:
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virtual
~SimpleSource
();
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SimpleSource
(SharedPtr<Sound> sound,
bool
looping
=
false
)
throw
();
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void
notifySceneAttached
(
SimpleScene
*scene)
throw
();
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SimpleScene
*
getScene
()
const
throw
();
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// The following section contains all the virtual functions that need be implemented
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// by a concrete Sound class. All are protected, so the stream interface is independent
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// of implementations.
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protected
:
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virtual
void
startPlayingImpl
(
Timestamp
start
)
throw
(
Exception
);
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virtual
void
stopPlayingImpl
()
throw
(
Exception
);
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virtual
bool
isPlayingImpl
()
const
throw
(
Exception
);
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};
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};
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#endif//__AUDIO_SIMPLESOURCE_H__INCLUDED__
src
audio
SimpleSource.h
Generated on Fri May 29 2015 23:07:06 for Vegastrike 0.5.1 rc1 by
1.8.4