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Renderer.cpp
Go to the documentation of this file.
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//
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// C++ Implementation: Audio::Renderer
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//
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#include "
Renderer.h
"
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#include "config.h"
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namespace
Audio {
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Renderer::Renderer
() throw(
Exception
)
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{
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}
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Renderer::~Renderer
()
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{
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}
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void
Renderer::setMeterDistance
(
Scalar
distance)
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throw
()
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{
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meterDistance = distance;
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}
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Scalar
Renderer::getMeterDistance
()
const
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throw()
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{
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return
meterDistance;
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}
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void
Renderer::setDopplerFactor
(
Scalar
factor)
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throw
()
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{
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dopplerFactor = factor;
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}
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Scalar
Renderer::getDopplerFactor
()
const
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throw()
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{
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return
dopplerFactor;
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}
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void
Renderer::setOutputFormat
(
const
Format
&format)
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throw
(
Exception
)
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{
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outputFormat = format;
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}
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const
Format
&
Renderer::getOutputFormat
()
const
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throw()
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{
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return
outputFormat;
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}
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void
Renderer::beginTransaction
()
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throw(
Exception
)
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{
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// intentionally blank
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}
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void
Renderer::commitTransaction
()
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throw(
Exception
)
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{
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// intentionally blank
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}
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};
src
audio
Renderer.cpp
Generated on Fri May 29 2015 23:07:06 for Vegastrike 0.5.1 rc1 by
1.8.4