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OpenALSimpleSound.h
Go to the documentation of this file.
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//
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// C++ Interface: Audio::OpenALSimpleSound
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//
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#ifndef __AUDIO_OPENALSIMPLESOUND_H__INCLUDED__
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#define __AUDIO_OPENALSIMPLESOUND_H__INCLUDED__
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#include "../../Exceptions.h"
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#include "../../Types.h"
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#include "../../Format.h"
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#include "../../SimpleSound.h"
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#include "../../SoundBuffer.h"
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#include "
al.h
"
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namespace
Audio {
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class
OpenALSimpleSound
:
public
SimpleSound
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{
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ALBufferHandle
bufferHandle;
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public
:
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OpenALSimpleSound
(
const
std::string& name,
VSFileSystem::VSFileType
type =
VSFileSystem::UnknownFile
)
throw
();
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ALBufferHandle
getAlBuffer
()
const
{
return
bufferHandle; }
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public
:
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virtual
~OpenALSimpleSound
();
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// The following section contains supporting methods for accessing the stream.
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// Subclasses need not bother with actual stream management, they need only worry
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// about sending the samples to where they're needed.
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protected
:
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virtual
void
loadImpl
(
bool
wait)
throw
(
Exception
);
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virtual
void
unloadImpl
() throw();
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};
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};
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#endif//__AUDIO_SIMPLESOUND_H__INCLUDED__
src
audio
renderers
OpenAL
OpenALSimpleSound.h
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