27 float SquareDistance(
const Point& point,
float* t=
null)
const;
36 reflected = incoming_dir - outward_normal * 2.0f * (incoming_dir|outward_normal);
42 reflected = V - normal * 2.0f * (V|normal);
47 normal_compo = outward_normal * (outward_dir|outward_normal);
48 tangent_compo = outward_dir - normal_compo;
80 local_pt = world_pt * InvWorld;
98 #endif // __ICERAY_H__