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IceHPoint.cpp
Go to the documentation of this file.
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// Precompiled Header
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#include "
Stdafx.h
"
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using namespace
Opcode;
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// Point Mul = HPoint * Matrix3x3;
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Point
HPoint::operator*
(
const
Matrix3x3
& mat)
const
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{
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return
Point
(
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x
* mat.
m
[0][0] +
y
* mat.
m
[1][0] +
z
* mat.
m
[2][0],
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x
* mat.
m
[0][1] +
y
* mat.
m
[1][1] +
z
* mat.
m
[2][1],
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x
* mat.
m
[0][2] +
y
* mat.
m
[1][2] +
z
* mat.
m
[2][2] );
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}
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// HPoint Mul = HPoint * Matrix4x4;
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HPoint
HPoint::operator*
(
const
Matrix4x4
& mat)
const
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{
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return
HPoint
(
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x
* mat.
m
[0][0] +
y
* mat.
m
[1][0] +
z
* mat.
m
[2][0] +
w
* mat.
m
[3][0],
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x
* mat.
m
[0][1] +
y
* mat.
m
[1][1] +
z
* mat.
m
[2][1] +
w
* mat.
m
[3][1],
53
x
* mat.
m
[0][2] +
y
* mat.
m
[1][2] +
z
* mat.
m
[2][2] +
w
* mat.
m
[3][2],
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x
* mat.
m
[0][3] +
y
* mat.
m
[1][3] +
z
* mat.
m
[2][3] +
w
* mat.
m
[3][3]);
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}
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// HPoint *= Matrix4x4
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HPoint
&
HPoint::operator*=
(
const
Matrix4x4
& mat)
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{
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float
xp =
x
* mat.
m
[0][0] +
y
* mat.
m
[1][0] +
z
* mat.
m
[2][0] +
w
* mat.
m
[3][0];
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float
yp =
x
* mat.
m
[0][1] +
y
* mat.
m
[1][1] +
z
* mat.
m
[2][1] +
w
* mat.
m
[3][1];
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float
zp =
x
* mat.
m
[0][2] +
y
* mat.
m
[1][2] +
z
* mat.
m
[2][2] +
w
* mat.
m
[3][2];
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float
wp =
x
* mat.
m
[0][3] +
y
* mat.
m
[1][3] +
z
* mat.
m
[2][3] +
w
* mat.
m
[3][3];
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x
= xp;
y
= yp;
z
= zp;
w
= wp;
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return
*
this
;
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}
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src
cmd
collide2
Ice
IceHPoint.cpp
Generated on Fri May 29 2015 23:07:11 for Vegastrike 0.5.1 rc1 by
1.8.4