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IceFPU.h
Go to the documentation of this file.
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// Include Guard
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#ifndef __ICEFPU_H__
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#define __ICEFPU_H__
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#define SIGN_BITMASK 0x80000000
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#define IR(x) ((udword&)(x))
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#define SIR(x) ((sdword&)(x))
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#define AIR(x) (IR(x)&0x7fffffff)
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#define FR(x) ((float&)(x))
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inline_
bool
IsNAN
(
float
value) {
return
(
IR
(value)&0x7f800000) == 0x7f800000; }
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inline_
bool
IsIndeterminate
(
float
value) {
return
IR
(value) == 0xffc00000; }
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inline_
bool
IsPlusInf
(
float
value) {
return
IR
(value) == 0x7f800000; }
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inline_
bool
IsMinusInf
(
float
value) {
return
IR
(value) == 0xff800000; }
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inline_
bool
IsValidFloat
(
float
value)
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{
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if
(
IsNAN
(value))
return
false
;
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if
(
IsIndeterminate
(value))
return
false
;
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if
(
IsPlusInf
(value))
return
false
;
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if
(
IsMinusInf
(value))
return
false
;
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return
true
;
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}
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#define CHECK_VALID_FLOAT(x) OPASSERT(IsValidFloat(x));
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#endif // __ICEFPU_H__
src
cmd
collide2
Ice
IceFPU.h
Generated on Fri May 29 2015 23:07:11 for Vegastrike 0.5.1 rc1 by
1.8.4