1 from go_to_adjacent_systems
import *
2 from go_somewhere_significant
import *
12 def __init__ (self,price,factionname,numships,difficulty):
13 Director.Mission.__init__(self)
16 self.
you = VS.getPlayer()
19 self.
adjsys=go_somewhere_significant (self.
you,0,5000,0)
22 self.adjsys.Print(
"Hello I'm waiting for your arrival at %s" ,self.
wingship)
23 VS.IOmessage(1,self.
wingship,
"all",
"Once you meet me")
24 VS.IOmessage(2,self.
wingship,
"all",
"I will obey your commands until our contracts expire.")
28 if (self.you.getCredits()>=self.
price):
29 self.you.addCredits(-self.
price)
31 self.you.getFactionName(),
38 VS.IOmessage (0,lead.getName(),
"all",
"I am at your service commander. Let us succeed!")
49 lead.SetTarget(self.
you)
50 VS.IOmessage (0,lead.getName(),
"all",
"You don't have the agreed money... prepare to DIE!")
52 VS.IOmessage (0,lead.getName(),
"all",
"You don't have the money. A fool like you won't last long!")
55 if (self.adjsys.Execute()):
57 VS.terminateMission(1)
59 print "ending briefing"
64 print "ending briefing"