1 from go_to_adjacent_systems
import *
2 from go_somewhere_significant
import *
15 Director.Mission.__init__(self)
18 self.
facnames=[
"confed",
"homeland-security",
"merchant",
"hunter",
"pirates",
"luddites",
"aera",
"rlaan",
"ISO",
"andolian",
"highborn",
"shaper",
"unadorned",
"purist",
"forsaken",
"LIHW",
"klkk",
"mechanist",
"shmrn",
"rlaan_briin"]
24 self.fac.append(VS.launchJumppoint(nam,
"neutral",
"75 jump.png %s (ONE ONE)"%nam,
"planet",
"sitting_duck",1,1,
Vector.Add((0.,-1000.+i*200.,1000.),VS.getPlayer().Position()),
"",
""))
31 if (base.getDistance(VS.getPlayer())<0):
32 if (VS.GetGameTime()-self.
delay>10):
33 self.
delay=VS.GetGameTime()
38 VS.getPlayer().upgrade(
"tungsten",0,0,1,0)
39 VS.getPlayer().upgrade(
"tungsten_hull",0,0,1,0)
41 VS.IOmessage(0,
"spawner",
"all",
"Going to spawn "+self.
facnames[iter]+
"starships in %d seconds at."%(10-(VS.GetGameTime()-self.
delay)))