Vega strike Python Modules doc  0.5.1
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colorsys.py
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1 """Conversion functions between RGB and other color systems.
2 
3 This modules provides two functions for each color system ABC:
4 
5  rgb_to_abc(r, g, b) --> a, b, c
6  abc_to_rgb(a, b, c) --> r, g, b
7 
8 All inputs and outputs are triples of floats in the range [0.0...1.0].
9 Inputs outside this range may cause exceptions or invalid outputs.
10 
11 Supported color systems:
12 RGB: Red, Green, Blue components
13 YIQ: used by composite video signals
14 HLS: Hue, Luminance, Saturation
15 HSV: Hue, Saturation, Value
16 """
17 # References:
18 # XXX Where's the literature?
19 
20 __all__ = ["rgb_to_yiq","yiq_to_rgb","rgb_to_hls","hls_to_rgb",
21  "rgb_to_hsv","hsv_to_rgb"]
22 
23 # Some floating point constants
24 
25 ONE_THIRD = 1.0/3.0
26 ONE_SIXTH = 1.0/6.0
27 TWO_THIRD = 2.0/3.0
28 
29 
30 # YIQ: used by composite video signals (linear combinations of RGB)
31 # Y: perceived grey level (0.0 == black, 1.0 == white)
32 # I, Q: color components
33 
34 def rgb_to_yiq(r, g, b):
35  y = 0.30*r + 0.59*g + 0.11*b
36  i = 0.60*r - 0.28*g - 0.32*b
37  q = 0.21*r - 0.52*g + 0.31*b
38  return (y, i, q)
39 
40 def yiq_to_rgb(y, i, q):
41  r = y + 0.948262*i + 0.624013*q
42  g = y - 0.276066*i - 0.639810*q
43  b = y - 1.105450*i + 1.729860*q
44  if r < 0.0: r = 0.0
45  if g < 0.0: g = 0.0
46  if b < 0.0: b = 0.0
47  if r > 1.0: r = 1.0
48  if g > 1.0: g = 1.0
49  if b > 1.0: b = 1.0
50  return (r, g, b)
51 
52 
53 # HLS: Hue, Luminance, S???
54 # H: position in the spectrum
55 # L: ???
56 # S: ???
57 
58 def rgb_to_hls(r, g, b):
59  maxc = max(r, g, b)
60  minc = min(r, g, b)
61  # XXX Can optimize (maxc+minc) and (maxc-minc)
62  l = (minc+maxc)/2.0
63  if minc == maxc: return 0.0, l, 0.0
64  if l <= 0.5: s = (maxc-minc) / (maxc+minc)
65  else: s = (maxc-minc) / (2.0-maxc-minc)
66  rc = (maxc-r) / (maxc-minc)
67  gc = (maxc-g) / (maxc-minc)
68  bc = (maxc-b) / (maxc-minc)
69  if r == maxc: h = bc-gc
70  elif g == maxc: h = 2.0+rc-bc
71  else: h = 4.0+gc-rc
72  h = (h/6.0) % 1.0
73  return h, l, s
74 
75 def hls_to_rgb(h, l, s):
76  if s == 0.0: return l, l, l
77  if l <= 0.5: m2 = l * (1.0+s)
78  else: m2 = l+s-(l*s)
79  m1 = 2.0*l - m2
80  return (_v(m1, m2, h+ONE_THIRD), _v(m1, m2, h), _v(m1, m2, h-ONE_THIRD))
81 
82 def _v(m1, m2, hue):
83  hue = hue % 1.0
84  if hue < ONE_SIXTH: return m1 + (m2-m1)*hue*6.0
85  if hue < 0.5: return m2
86  if hue < TWO_THIRD: return m1 + (m2-m1)*(TWO_THIRD-hue)*6.0
87  return m1
88 
89 
90 # HSV: Hue, Saturation, Value(?)
91 # H: position in the spectrum
92 # S: ???
93 # V: ???
94 
95 def rgb_to_hsv(r, g, b):
96  maxc = max(r, g, b)
97  minc = min(r, g, b)
98  v = maxc
99  if minc == maxc: return 0.0, 0.0, v
100  s = (maxc-minc) / maxc
101  rc = (maxc-r) / (maxc-minc)
102  gc = (maxc-g) / (maxc-minc)
103  bc = (maxc-b) / (maxc-minc)
104  if r == maxc: h = bc-gc
105  elif g == maxc: h = 2.0+rc-bc
106  else: h = 4.0+gc-rc
107  h = (h/6.0) % 1.0
108  return h, s, v
109 
110 def hsv_to_rgb(h, s, v):
111  if s == 0.0: return v, v, v
112  i = int(h*6.0) # XXX assume int() truncates!
113  f = (h*6.0) - i
114  p = v*(1.0 - s)
115  q = v*(1.0 - s*f)
116  t = v*(1.0 - s*(1.0-f))
117  if i%6 == 0: return v, t, p
118  if i == 1: return q, v, p
119  if i == 2: return p, v, t
120  if i == 3: return p, q, v
121  if i == 4: return t, p, v
122  if i == 5: return v, p, q
123  # Cannot get here