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Unit * | DockToSavedBases (int playernum, QVector &safevec) |
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float | getSaveData (int whichcp, const std::string &key, unsigned int num) |
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const std::vector< float > & | getSaveData (int whichcp, const std::string &key) |
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std::string | getSaveString (int whichcp, const std::string &key, unsigned int num) |
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unsigned int | getSaveDataLength (int whichcp, const std::string &key) |
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unsigned int | getSaveStringLength (int whichcp, const std::string &key) |
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unsigned int | pushSaveData (int whichcp, const std::string &key, float val) |
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unsigned int | eraseSaveData (int whichcp, const std::string &key, unsigned int index) |
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unsigned int | clearSaveData (int whichcp, const std::string &key) |
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unsigned int | pushSaveString (int whichcp, const std::string &key, const std::string &value) |
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void | putSaveString (int whichcp, const std::string &key, unsigned int num, const std::string &val) |
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void | putSaveData (int whichcp, const std::string &key, unsigned int num, float val) |
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unsigned int | eraseSaveString (int whichcp, const std::string &key, unsigned int index) |
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unsigned int | clearSaveString (int whichcp, const std::string &key) |
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std::vector< std::string > | loadStringList (int playernum, const std::string &mykey) |
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const std::vector< std::string > & | getStringList (int playernum, const std::string &mykey) |
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void | saveStringList (int playernum, const std::string &mykey, const std::vector< std::string > &names) |
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void | saveDataList (int playernum, const std::string &mykey, const std::vector< float > &values) |
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