4 def __init__ (self,minnumsystemsaway, maxnumsystemsaway, creds, run_away, shipdifficulty, tempfaction,jumps=(),var_to_set=
'',dynfg=
'',dyntype=
"",displayLocation=1,dynhelperfg=
'',dynhelpertype=
'',greetingText=[
'It appears we have something in common, privateer.',
'My name may be on your list, but now your name is on mine.'],leader_upgrades=[],dockable_unit=
False):
5 bounty.bounty.__init__(self,minnumsystemsaway,maxnumsystemsaway,creds,run_away,0,tempfaction,jumps,var_to_set,dynfg,dyntype,displayLocation,greetingText,dockable_unit)
31 L.minradius*=faction_ships.launch_distance_factor
32 L.maxradius*=faction_ships.launch_distance_factor
36 tempship=L.launch(significant)
37 tempship.SetTarget(self.
you)
40 if (type(u)
is list
or type (u)
is tuple):
44 args=(u[0],u[1],u[2],
False)
46 args=(u[0],u[1],0,
False)
49 self.enemy.upgrade(
str(args[0]),int(args[1]),int(args[2]),1,args[3])