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in_handler.h
Go to the documentation of this file.
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/*
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* Vega Strike
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* Copyright (C) 2001-2002 Daniel Horn & Alan Shieh
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*
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* http://vegastrike.sourceforge.net/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef INHANDLER_H
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#define INHANDLER_H
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#include "
in_kb.h
"
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//#include "cmd_unit.h"
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class
Unit;
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typedef
void (*
INDISPATCH
)(
int
x,
int
y );
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class
InputListener
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{
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public
:
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int
*
mousex
, *
mousey
;
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KBSTATE
( *
keystate
)[
KEYMAP_SIZE
];
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Unit *
parent
;
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InputListener
( Unit *
parent
)
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{
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this->parent =
parent
;
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//int a;
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//mousex = mousey = 0;
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//ZeroMemory(keystate, sizeof(keystate));
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}
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virtual
void
MoveMouse
(
int
x,
int
y )
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{
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//mousex = x;
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//mousey = y;
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}
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virtual
void
MoveMouse
(
int
*x,
int
*y,
int
num ) {}
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virtual
void
KeyDown
(
int
key )
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{
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//keystate[key] = 1;
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}
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virtual
void
KeyDown
(
int
*key,
int
num ) {}
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virtual
void
KeyUp
(
int
key )
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{
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//keystate[key] = 0;
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}
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virtual
void
KeyUp
(
int
*key,
int
num ) {}
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virtual
void
Activate
() {}
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virtual
void
Deactivate
() {}
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//InHandler &Dispatch(); // Drives the input dispatcher, for switching input states
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//InHandler &Revert(); // return to the previous state
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};
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//const InputListener End;
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#endif
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src
in_handler.h
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