vegastrike  0.5.1.r1
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
StarSystem Member List

This is the complete list of members for StarSystem, including all inherited members.

activateLightMap(int stage=1)StarSysteminlinevirtual
AddMissileToQueue(class MissileEffect *)StarSystemvirtual
AddStarsystemToUniverse(const std::string &filename)StarSystemprotected
AddUnit(Unit *unit)StarSystem
beginElement(const std::string &name, const AttributeList &attributes)StarSystemprotected
beginElement(void *userData, const XML_Char *name, const XML_Char **atts)StarSystemstatic
boltsStarSystem
collidemapStarSystem
collidetableStarSystem
contterrainsStarSystemprotected
createBackground(StarSystem::StarXML *xml)StarSysteminlinevirtual
current_sim_locationStarSystemprotected
current_stageStarSystemprotected
dischargedMissilesStarSystemprotected
DoJumpingComeSightAndSound(Unit *un)StarSysteminlinevirtual
DoJumpingLeaveSightAndSound(Unit *un)StarSysteminlinevirtual
Draw(bool DrawCockpit=true)StarSysteminlinevirtual
drawListStarSystemprotected
endElement(const std::string &name)StarSystemprotected
endElement(void *userData, const XML_Char *name)StarSystemstatic
ExecuteUnitAI()StarSystem
filenameStarSystemprotected
getBackground()StarSysteminlinevirtual
getClickList()StarSysteminlinevirtual
getContTerrain(unsigned int which)StarSysteminlinevirtual
getCurrentSimFrame() const StarSysteminline
getFileName() const StarSystem
getLightMap()StarSysteminlinevirtual
getName()StarSystem
getTerrain(unsigned int which)StarSysteminlinevirtual
getUnitList()StarSysteminline
GetZone()StarSysteminline
GravitationalUnitsStarSystemprotected
gravitationalUnits()StarSysteminline
JumpTo(Unit *unit, Unit *jumppoint, const std::string &system, bool force=false, bool save_coordinates=false)StarSystem
last_collisionsStarSystem
lightcontextStarSystemprotected
LoadXML(const char *, const Vector &centroid, const float timeofyear)StarSystemprotected
MISSION_SIMULATION enum valueStarSystemprotected
nameStarSystemprotected
nextSignificantUnit()StarSystem
no_collision_timeStarSystemprotected
numContTerrain()StarSysteminlinevirtual
numTerrain()StarSysteminlinevirtual
PHY_NUM enum valueStarSystemprotected
physics_bufferStarSystemprotected
PHYSICS_STAGE enum nameStarSystemprotected
PROCESS_UNIT enum valueStarSystemprotected
ProcessPendingJumps()StarSystemstatic
RemoveStarsystemFromUniverse()StarSystemprotected
RemoveUnit(Unit *unit)StarSystem
RequestPhysics(Unit *un, unsigned int queue)StarSystem
SetZone(unsigned int zonenum)StarSysteminline
sigIterStarSystemprotected
starsStarSystemprotected
StarSystem()StarSystem
StarSystem(const char *filename, const Vector &centroid=Vector(0, 0, 0), const float timeofyear=0)StarSystem
statsStarSystem
SwapIn()StarSysteminlinevirtual
SwapOut()StarSysteminlinevirtual
terrainsStarSystemprotected
timeStarSystemprotected
Universe classStarSystemfriend
Update(float priority, bool executeDirector)StarSystem
Update(float priority)StarSystem
UpdateMissiles()StarSystemvirtual
UpdateUnitPhysics(bool firstframe)StarSystem
VolitalizeJumpAnimation(const int ani)StarSysteminlinevirtual
xmlStarSystemprotected
zoneStarSystemprotected
~StarSystem()StarSystemvirtual