vegastrike
0.5.1.r1
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This is the complete list of members for SaveGame, including all inherited members.
AddUnitToSave(const char *unitname, int type, const char *faction, long address) | SaveGame | |
GetCallsign() const | SaveGame | inline |
getMissionData(const std::string &magic_number) | SaveGame | |
getMissionDataLength(const std::string &magic_number) const | SaveGame | |
getMissionStringData(const std::string &magic_number) | SaveGame | |
getMissionStringDataLength(const std::string &magic_number) const | SaveGame | |
GetOldStarSystem() | SaveGame | |
GetPlayerFaction() | SaveGame | inline |
GetPlayerLocation() | SaveGame | |
GetSavedCredits() | SaveGame | |
GetStarSystem() | SaveGame | |
LoadSavedMissions() | SaveGame | |
ParseSaveGame(const std::string &filename, std::string &ForceStarSystem, const std::string &originalstarsystem, QVector &pos, bool &shouldupdatedfighter0pos, float &credits, std::vector< std::string > &originalunit, int player_num, const std::string &savestr=std::string(), bool read=true, bool commitFaction=true, bool quick_read=false, bool skip_news=false, bool select_data=false, const std::set< std::string > &select_data_filter=std::set< std::string >()) | SaveGame | |
PurgeZeroStarships() | SaveGame | |
readMissionData(const std::string &magic_number) const | SaveGame | |
readMissionStringData(const std::string &magic_number) const | SaveGame | |
ReadSavedPackets(char *&buf, bool commitfaction, bool skip_news=false, bool select_data=false, const std::set< std::string > &select_data_filter=std::set< std::string >()) | SaveGame | |
ReloadPickledData() | SaveGame | |
RemoveUnitFromSave(long address) | SaveGame | |
SaveGame(const std::string &pilotname) | SaveGame | |
SetCallsign(const std::string &cs) | SaveGame | inline |
SetOutputFileName(const std::string &filename) | SaveGame | |
SetPlayerFaction(std::string faction) | SaveGame | inline |
SetPlayerLocation(const QVector &playerloc) | SaveGame | |
SetSavedCredits(float) | SaveGame | |
SetStarSystem(std::string sys) | SaveGame | |
WriteDynamicUniverse() | SaveGame | |
WritePlayerData(const QVector &FP, std::vector< std::string >unitname, const char *systemname, float credits, std::string fact="") | SaveGame | |
WriteSavedUnit(SavedUnits *su) | SaveGame | |
WriteSaveGame(const char *systemname, const class QVector &Pos, float credits, std::vector< std::string >unitname, int player_num, std::string fact="", bool write=true) | SaveGame | |
~SaveGame() | SaveGame |