vegastrike  0.5.1.r1
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SaveGame Member List

This is the complete list of members for SaveGame, including all inherited members.

AddUnitToSave(const char *unitname, int type, const char *faction, long address)SaveGame
GetCallsign() const SaveGameinline
getMissionData(const std::string &magic_number)SaveGame
getMissionDataLength(const std::string &magic_number) const SaveGame
getMissionStringData(const std::string &magic_number)SaveGame
getMissionStringDataLength(const std::string &magic_number) const SaveGame
GetOldStarSystem()SaveGame
GetPlayerFaction()SaveGameinline
GetPlayerLocation()SaveGame
GetSavedCredits()SaveGame
GetStarSystem()SaveGame
LoadSavedMissions()SaveGame
ParseSaveGame(const std::string &filename, std::string &ForceStarSystem, const std::string &originalstarsystem, QVector &pos, bool &shouldupdatedfighter0pos, float &credits, std::vector< std::string > &originalunit, int player_num, const std::string &savestr=std::string(), bool read=true, bool commitFaction=true, bool quick_read=false, bool skip_news=false, bool select_data=false, const std::set< std::string > &select_data_filter=std::set< std::string >())SaveGame
PurgeZeroStarships()SaveGame
readMissionData(const std::string &magic_number) const SaveGame
readMissionStringData(const std::string &magic_number) const SaveGame
ReadSavedPackets(char *&buf, bool commitfaction, bool skip_news=false, bool select_data=false, const std::set< std::string > &select_data_filter=std::set< std::string >())SaveGame
ReloadPickledData()SaveGame
RemoveUnitFromSave(long address)SaveGame
SaveGame(const std::string &pilotname)SaveGame
SetCallsign(const std::string &cs)SaveGameinline
SetOutputFileName(const std::string &filename)SaveGame
SetPlayerFaction(std::string faction)SaveGameinline
SetPlayerLocation(const QVector &playerloc)SaveGame
SetSavedCredits(float)SaveGame
SetStarSystem(std::string sys)SaveGame
WriteDynamicUniverse()SaveGame
WritePlayerData(const QVector &FP, std::vector< std::string >unitname, const char *systemname, float credits, std::string fact="")SaveGame
WriteSavedUnit(SavedUnits *su)SaveGame
WriteSaveGame(const char *systemname, const class QVector &Pos, float credits, std::vector< std::string >unitname, int player_num, std::string fact="", bool write=true)SaveGame
~SaveGame()SaveGame